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Dome Audio

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The basic design and function of headphones have not changed since first invented in 1910. After 110 years, a revolutionary headphone experience by Dome Audio has emerged. The design is triple patented with Surround Sound, Bluetooth, and Bone Conduction. The IP also includes interchangeable noise isolation Dome Covers with limitless fashion designs. Dome believes their technology is “The Future of Sound.”
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This Reg CF offering is made available through PicMii Crowdfunding, LLC. This investment is speculative, illiquid, and involves a high degree of risk, including the possible loss of your entire investment.

Business Description

Dome Audio is the multi-patent holder of the world’s first Quad Bone Conduction, Bluetooth headphones with noise cancelation, detachable Dome Covers. Dome’s technology inherently combines a unique audio experience with limitless fashion capability and brand collaborative opportunities (via licensing, i.e., mobile billboards, a.k.a headphone real estate) in one unmistakable design. Music lovers from all walks of life will instinctively love the features and versatility. At the same time, celebrities and brands admire the possibilities of seamlessly collaborating via showcasing their brand with a ubiquitous technology platform found only with Dome Audio.
Dome Audio’s USPTO Granted IP: Trademarks, No. 87,924,765, No. 87-557-478 Patents, US D897,986 S, US D884,670 S, US D902,888 S.
The company has raised more than $500,000 to date and has established a veteran executive team and a global manufacturing partner with VTech. Reinvestments in the company have provided state of the art, in-house, rapid prototyping, to include 3D modeling and printing, electronic software, and app beta development, as well as an in-house digital infrastructure, to manage and scale the company’s digital media and marketing needs, hence preempting significant marketing capital expenses.
Dome Audio’s media assets include grammy producers, celebrities, ambassadors, and influencers, as part of its strategic marketing plan to achieve market share through an ever-evolving customer base via scarcity marketing campaigns, digital banner ads, social media promotion campaigns, direct to consumer engagement, and nationwide pop-up shop promotion events.

Problem

Headphones have become a permanent accessory for most people. During workouts, commutes, or even sitting at a desk, many people constantly listen to music, podcasts, Clubhouse, and various other media. Analytics suggest headphones are the fifth most consumed tech product on the market.
Having headphones in all of the time causes two problems:
1. Wearing headphones all the time can be damaging to our ears.
2. Headphones are distracting, leading to dangerous situations, especially when behind the wheel of a car.
Dome headphones’ “open-ear” listening capability solves the problem of “closed-ear” headphone listening. On, in, and over-the-ear headphones (an intrinsic feature in all headphone brands on the market) pose two potential health and injury problems.

Hearing Degradation

Headphones that go over the listener’s ears can damage hearing if used at high volumes for long periods. They are not as much of a risk as earbuds: Having the sound source in your ear canal can increase a sound’s volume by 6 to 9 decibels — enough to cause some problems.

Headphones can cause damage to your ears the same way other loud noises do, resulting in what audiologist’s call “noise-induced hearing loss.” Over time, the sounds from your headphones cause the hair cells in the cochlea to become stressed and fatigued. If they do not get time to recover, the damage can be permanent. Headphones do not even have to be extremely loud to damage your ears.

Injuries or Death from Distraction

According to recent studies, pedestrians killed or injured while wearing headphones have more than tripled in six years. More than half of the vehicles involved in the accidents were trains. Lichtenstein said that based on the data they collected, it is unclear whether these pedestrians were crossing train tracks. 70 percent of accidents resulted in deaths. Roughly 90 percent occurred in large cities. About a third of the vehicles’ drivers reported sounding a horn as a warning before the crash.

Solution

Dome Audio’s multi-patented headphones provide open and closed ear (when suitable) listening options and therefore radically reduces SA (Situational Awareness) deficits and subsequent bodily injuries associated with conventional (closed-ear) headphones, without compromising a full-fidelity audio experience, only found, until now, with conventional headphones.
Dome’s technology also solves the aesthetic limitations inherent in conventional headphones via its Dome “noise isolation” Covers. Not only can its fashionable look and design be changed instantly, but the option to go private (block out ambient noise), when appropriate, is just a click, click (pop on Covers) away.
Dome’s four speakers (open ear system) allows audio content, e.g., music, navigation, news, or podcast, to be heard in full fidelity (unlike leading brands in bone conduction headphones having two speakers) while simultaneously hearing important ambient sounds in the environment. Dome headphones provide novel health and environmental safety features.

Business Model

Dome Audio deploys the 3 C’s of Scarcity Marketing: Control, Cool, and Collaborations. Control: Dome intends to control its supply with limited product releases, thereby enticing consumer demand while proliferating its brand presence. Cool: Dome hopes to use its “Cool” factor to create a cult-like following to its products. Collaborations: Dome plans to collaborate with fashion brands, pop culture, influencers, ambassadors, athletes, and celebrities to transcend conventional headphones. As a result of the 3 C’s, Dome Audio plans to touch a broad spectrum of collaborators across various industries, thereby benefiting from collaborators’ social media following and subsequently optimizing Dome’s brand equity. Dome Audio generates revenue via direct-to-consumer e-commerce.

Market Projection

The basic design and function of headphones had not changed since 1910 when Nathaniel Baldwin invented the first headphones. Over 100 years later, Apple acquired Beat’s headphones, i.e., essentially the same design and function as Nathaniel Baldwin’s original headphones, for 3.3 Billion dollars, in 2014.
Market Opportunity
Dome Audio created a multi-patented headphone with a unique ergonomic design and features to include quad fidelity, bone conduction speakers, detachable noise isolation covers, Bluetooth communication, and a mobile app.
Dome headphone’s initial market entry is the 48% (almost 50%) of the market currently occupied by “others” (no name brands).

Competition

Based on analysis of the “over the head” headphone industry and competitive trends, Beats and Bose are the main relative competitors of Dome headphones. Both Beats and Bose have firmly established brands and will likely continue to maintain their market share. Apple is not nearly as recognized for “over the head” headphones and is not a strong contender in that market segment.

Unique to the Competition

Design Features: Dome headphones’ aesthetic design is unlike any headphone on the market. The ergonomic fit that wraps around the ears is an obvious attention-getter.
Fidelity Features: Dome’s four-point bone conduction transducers are placed around the ear instead of on, over, or in the ear. It is the first over-the-head, bone conduction headphone with more than two bone conduction speakers.
Versatility Features: Dome is the first headphone with detachable noise isolation covers. This feature allows open or closed mode listening. Dome Covers can easily change its fashionable look, i.e., color, features, and brand logos, on the fly.
Audio-wear Features: Dome Covers are an optimal platform for logo collaborations with notable fashion, auto, sports, and entertainment brands. Dome Audio has cracked the code on co-branding.
Brands and Influencers: Always seeking new ways to be relevant and stand out.
Brands love novel exposure in saturated markets, and influencers, from actors to athletes, always seek products that elevate their value. Headphones, the fifth most sold consumer electronic product, are ubiquitous, and for the most part, Bose, Beats, and Apple are brands garnering the most exposure. Many brands, such as Supreme, would likely engage in high-tech real estate, worn on consumers’ heads, to promote their brand equity. Until the emergence of Dome Audio’s triple patented technology, there has not been a headphone product that offers brands seamless exposure and endless opportunities.

Traction & Customers

Recent success for Dome Audio includes new strategic partnerships with 6X Grammy-winning producer and engineer, “Bonzai” Caruso, as well as 5X Grammy-winning producer, Stephen “Di Genius” McGregor, manufacturing partnership with a multi-billion-dollar global firm, VTech, strategic partners in the e-commerce space, brand asset development space, hard of hearing space, 3PL product fulfillment, and celebrity/brand acquisition space.

Completed Milestones

Electronics Development
Designed schematic circuit with Bill of Materials (BOM)
Designed Printed Circuit Board (PCB)
Received independent design review.
Received initial PCB prototypes.
Developed firmware and software.
Enclosure/Mechanical Development
3D computer models.
Prepared 3D model for high-pressure injection molding
Designed retail packaging.
Prototyped packaging
Developed Asset Portfolio
Created, tested, and implemented Facebook advertising.
Initiated negotiations with brand influencers and brand ambassadors

Investors

Dome has raised more than $400,000 from founding investors.


Terms

This is an offering of Common Stock, under registration exemption 4(a)(6), in Dome Audio Inc.. This offering must raise at least $10,000 by  August 1st, 2023 at 11:59pm ET. If this offering doesn’t reach its target, then your money will be refunded. Dome Audio may issue additional securities to raise up to $250,000, the offering’s maximum.

Risks

As an investor, please be sure to read and review the Offering Statement. If you have any unanswered questions, please be sure to utilize the communication channel on this page to ask the issuer questions.

A crowdfunding investment involves risk. You should not invest any funds in this offering unless you can afford to lose your entire investment.

In making an investment decision, investors must rely on their examination of the issuer and the terms of the offering, including the merits and risks involved. These securities have not been recommended or approved by any federal or state securities commission or regulatory authority. The U.S. Securities and Exchange Commission does not pass upon the merits of any securities offered or the terms of the offering, nor does it pass upon the accuracy or completeness of any offering document or literature.

These securities are offered under an exemption from registration; however, the U.S. Securities and Exchange Commission has not made an independent determination that these securities are exempt from registration.

Neither PicMii Crowdfunding nor any of its directors, officers, employees, representatives, affiliates, or agents shall have any liability whatsoever arising from any error or incompleteness of fact or opinion in, or lack of care in the preparation or publication of, the materials and communication herein or the terms or valuation of any securities offering.

The information contained herein includes forward-looking statements. These statements relate to future events or future financial performance and involve known and unknown risks, uncertainties, and other factors that may cause actual results to be materially different from any future results, levels of activity, performance, or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties, and other factors, which are, in some cases, beyond the company’s control and which could, and likely will materially affect actual results, levels of activity, performance, or achievements. Any forward-looking statement reflects the current views with respect to future events and is subject to these and other risks, uncertainties, and assumptions relating to operations, results of operations, growth strategy, and liquidity. No obligation exists to publicly update or revise these forward-looking statements for any reason or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future.

Security Type:

Equity Security

Price Per Share

$0.64

Shares For Sale

390,625

Post Money Valuation:

$29,060,700

Investment Bonuses!

There are no investment bonuses available at this time.

Regulatory Exemption:

Regulation Crowdfunding – Section 4(a)(6)

Deadline:

August 31, 2023

Minimum Investment Amount:

$250

Target Offering Range:

$10,000-$250,000

*If the sum of the investment commitments does not equal or exceed the minimum offering amount at the offering deadline, no securities will be sold and investment commitments will be cancelled returned to investors.


Ben White
Chief Executive Officer/Chief Technical Officer
BackgroundBen is the founder and IP developer of Dome Audio, Inc. He has over 20 years’ experience in the Music Industry as a Producer, Song Writer, Musician, Engineer and Serial Entrepreneur. Ben holds multiple patents in technology and a Bachelor’s Degree in Metaphysical Science and is responsible for providing the company’s leadership and intellectual property. His professional career in Neuro/Biofeedback technology and its applications in peak performance training began in the late 90s. In 2002, he received board accreditation from The National Registry of Neurofeedback Providers as a Certified Neurofeedback Associate. By 2004, the Institute of Neuro Learning designated Mr. White as Master Sensory Integration Specialist, and in that same year, he placed as a finalist in the Charles B. Benenson Entrepreneur of the Year Award, presented by Project Enterprise, New York.

Tim Wright
Chief Strategy Officer
BackgroundTim Wright personifies the meaning, “More Than An Athlete”. Throughout his career at Rutgers University as a student-athlete, he maintained high honors with a niche focus in sociology. After graduating, he went on to the NFL, earning record-breaking success and was instrumental in winning a Super Bowl with a world-class organization in the New England Patriots, catching 6 touchdowns from legendary Tom Brady during that season. Wright is a visionary and strategic thinker who is in sync with social behavior and societal trends. Being an entrepreneur and enthusiast of the world’s most successful business models has afforded him insight and foresight to implement strategies that optimize consumer engagement and market growth. His understanding of consumer psychology and business tactics helps deliver productive and successful outcomes.

Company Name

Yarnhub Animation Studios, Inc.

Location

47 US Highway 46
Unit #7
Hackettstown, New Jersey 07840

Number of Employees

5

Incorporation Type

C-Corp

State of Incorporation

DE

Date Founded

April 16, 2019

Good news!
KingsCrowd, a leading analyst of crowdfunding platforms, also operates its own investment fund.
They publish independent reports on promising offerings, share them with their subscriber
base, (See more) and invest directly in selected companies.
We’re proud to share that Yarnhub received a score of 4.7 out of 5, and KingsCrowd has invested the maximum amount of $10,000.
Their report is expected to go out to subscribers later today.
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patrick gilreath
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patrick gilreath
I did not receive any email with the report. Where may I find the link and how can I get on the email chain? thanks,

Looking at this map of investors makes me think we have to be one of the most international Reg CF raises ever. If you can (See more) see yourself on the map, thank you ! We’re working hard on getting you a return.
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M. Jawad Zakir
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M. Jawad Zakir
Hello, I am from Pakistan and I'm interested in investing, but I am unfamiliar with the legal procedures involved. Could you please guide me?
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Cyril Barrow
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Cyril BarrowYarnhub
We just achieved $1m in our raise and we have 2 weeks to go ! Its been a huge effort from the whole team and not least Cyril Barrow Sergey Peresleni and Polina Putilina. Thanks also to the over 2000 fans who invested. We plan to make it rain and not just Brass Rain !

Cyril Barrow
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Cyril BarrowYarnhub
We just achieved $1m in our raise and we have 2 weeks to go ! Thanks also to the over 2000 fans who invested. We plan to make it rain and not just Brass Rain !

Our Game Director & Designer started this week.

Big news at Yarnhub!
We’re excited to welcome Michael Thaddeus as Yarnhub’s Game Director & Designer.
Michael brings deep
experience in (See more) gameplay design and systems, with credits at Remedy, where he worked on Control, Jagex, and Bigpoint, where he contributed to Drakensang Online. His ability to craft engaging, system-driven gameplay makes him a perfect fit as we expand Yarnhub’s vision from animation into games.
Michael said, “Joining Yarnhub is a once-in-a-lifetime opportunity. Building Brass Rain alongside a passionate community and making the kind of game they actually want to play is truly inspiring.”

We’re thrilled to have Michael on board as we shape the future of Yarnhub’s gaming division.

https://www.youtube.com/channel/UC-f2WBfSCZiu0bOBydjot3w/community?lb=Ugkx6OOWw-QDwYX7_qqeq-eBEF3KYaOTEpHt

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Krystle Muñez
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Krystle Muñez
❤️❤️❤️ im interested to join

This is gonna be great for the kids, i am interested for this
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Ask Me Anything (AMA) session with investors and the community will be happening next Week: 8 and 9 May 2025. Invitations will be sent (See more) shortly by email.
A smaller AMA will take place on Discord this Saturday, 3 May, feel free to join us:
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Michael Bagnall
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Michael Bagnall
Were the invites sent out?

Felicity Williams
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Felicity Williams
Can I bring a car wash to the project on site

load 1 more comment

Morning Update:
– We have onboarded 2 new engineers to the team this week, doubling down on the prototype production
– Recruitment is ongoing, strengthening the team (See more) further
– Earlier this month, David and Cyril presented the project at a gaming conference.
– Brass Rain wishlists on Steam are progressing nicely… and Brass Rain has a trailer (check out the Steam page)
– AMAs with investors and the community are being planned this week, date TBA
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Richard Garcia
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Richard Garcia
I really want to join your team

Juan Thomas
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Juan Thomas
I want to invest too

Monday Morning Update

Right now, we’re gearing up for a bunch of things. Cyril and David are speaking at a gaming conference on Thursday, which should (See more) introduce us to some great potential hires. At the same time, we’re finalizing contracts with a few people we hope to announce soon.
We’re also planning a live AMA stream featuring me, Cyril, our game designer, and Chandler from Picmii. It won’t happen this week, but we’re aiming to go live soon.
On the fundraising front, the raise has sparked interest from several larger investors, and we’re currently fielding incoming requests.
Next week, we’re releasing a new video that’s especially touching and includes a strong call to action—more on that soon.
Should be an exciting week. We’ll keep you posted here. As always, feel free to send over any questions and we’ll answer as quickly as we can.

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Kim jun Sui
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Kim jun Sui
I'm interested so nice

Q&A about the investment

Q: Is this investment available to investors worldwide?
A: Yes, there are no geographic restrictions on this investment. If you have any questions, (See more) please contact support@picmiicrowdfunding.com.

Q: What is the expected return on my investment?
A: As a shareholder, you own an actual stake in Yarnhub. While returns are not guaranteed, our goal is to provide shareholders with a potential multiple return on their investment. Our job is to delight our shareholders by increasing the company’s value, ensuring long-term growth and financial success.
We have attracted several professional investors, some of whom have invested over $10,000, reflecting confidence in Yarnhub’s long-term potential. Additionally, Brass Rain and our YouTube channel operate as a single business. Even if the game does not perform as expected, shareholders will still hold equity in Yarnhub’s YouTube business, which continues to grow and generate revenue.

Q: How can I exit my investment?
A: In the future, we plan to offer shareholders exit opportunities through various means, including:
A company sale
A share buyback
Our preferred route: an IPO (Initial Public Offering)

Q: Why is the minimum investment set at $100?
A: We incur an annual fee for each investor. To ensure sustainability, we have set the minimum investment at a level that accounts for these costs. We made every effort to keep it as low as possible and appreciate your understanding.

Q: Who should I contact regarding investment inquiries or my PicMii account?
A: For any questions related to investment or your PicMii account, please reach out to support@picmiicrowdfunding.com.

Q: I am unable to invest. How else can I support the project?
A: One of the most impactful ways to support Brass Rain is by following and adding the game to your wishlist on Steam. This significantly improves visibility and helps attract a larger player base.
Wishlist on Steam:

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Ruijie Zhou
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Ruijie Zhou
Wondering if these shares will only be a stake of the company/studio, or will there also be dividends in the future?

Cyril Barrow
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Cyril Barrow Our plan is to grow the value of the company to get to IPO or another liquidity event as soon as possible. If we have cash on hand that isn't needed to get to the company to that point sooner then yes, we'll look at dividends.

Ruijie Zhou
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Ruijie Zhou
Thanks for the explanation.

Q&A about the game

Q: Where can I find more information about the game?
A: Detailed information about Brass Rain is available on our Steam Store Page (See more) (below this post)

Q: Game development is challenging. Why is Yarnhub well-positioned for success?
A: Our Head of Games brings 20 years of experience in the gaming industry, having successfully led teams and developed projects for top-tier companies.
With strong financial backing, we have the resources to recruit top gaming talent and leverage our existing assets to build a world-class game studio. While game development is inherently complex and risky, we are committed to overcoming challenges through expertise, strategic planning, and community involvement. Our approach includes user testing and direct engagement with our community to validate design decisions. Your participation is invaluable, and we look forward to gathering feedback from our players throughout development.

Q: The two-year roadmap seems ambitious for a game like Brass Rain. How do you plan to achieve this?
A: The roadmap we have shared outlines the initial development phase, that includes a limited scope. While we aim to release Brass Rain with a limited scope in Early Access within one year and achieve a global launch within two years, this represents just the beginning.
The initial scope includes single player mode with infantry. Long-term, our ultimate vision is to evolve Brass Rain into a co-op PvP, multi-arms experience over time.

Q: On which platforms will the game be available?
A: Brass Rain will initially launch on Steam, with plans to expand to mobile, smart TVs, and consoles in the future

Q: I have a question about the system requirements listed on the Steam page
A: We’ve listed the standard specs on the Steam page since the final specifications will only be determined once the game is complete and tested by QA. We’ll make every effort to ensure the game is as optimized as possible.

Q: How will the community be involved in the game’s development?
A: Community involvement is central to our development process. We will actively engage players through polls, user testing, and closed beta programs, allowing you to experience early features and provide valuable feedback.

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Campaign Launch

Dome Audio launched their equity crowdfunding campaign on May 17th, 2021

Raises half the minimum amount

Dome Audio has raised half of the target offering amount on February 28, 2025. $140,846 has been raised at this time.

Raises 100% of the minimum amount

Dome Audio has raised the target offering amount on February 28, 2025. $140,846 has been raised at this time.Investors should be aware that the Issuer can now conduct rolling closes if they wish. If the Issuer decides to do so, you will be notified and given time to cancel your investment.

Invest Now

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